Release Notes
0.2.0 – 28/12/2021
Added
- Introduced free movement mode, meaning that once all Monsters are dead in a room, Heroes won’t take turns to move and movement won’t count as an action, but instead can move freely, while respecting their movement speed.
- Added a model for the Priest of Driftfall
- Added extra lighting facing the Heroes in-game and in selection screen
- Added an extra random Y rotation to all units when spawning
- Added a maximum range for all weapons and spells
- Showing the maximum range for all ranged weapons on the floor
Fixed
- Restored the hovering outline
- Prevent players to make multiple attacks by clicking too fast
- Fixed an issue where dungeons in some levels got light bleed from the outside directional light
Changed
- Updated the Gorrot animations and made the Monster slower.
- Made keys non-discardable to prevent players from accidentally or purposefully discarding them and thus being unable to finish a level.
- Units can only attack once
- Sneak now costs an action
0.1.1 – 24/12/2020
Changed
- Changed the camera from orthographic to perspective with a very narrow FOV.
- Enhanced the camera boundaries to limit the camera movement and show only the level
Fixed
- Fixed an issue where some doors won’t open as expected.
0.1.0 – 18/12/2020
Initial beta release.